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You’ll also learn how to track, rotoscope, and create a difference matte among other countless valuable skills. We do everything in this shot from crashing a helicopter, to setting it on fire, to giving the shot a cinematic feel like you see in a movie. We then move onto bringing assets into our project panel and moving through the layer based compositing workflow. We begin with simply learning how to move around in After Effects and what the most important parts of the interface are. ThisĬourse will take you through all of the things that you need to know to get started creating beautifulĪnd realistic composites in After Effects. In this series of tutorials, we will learn how to create a shot composite from start to finish.
Normal maps motionbuilder 2014 mp4#
By the end of this tutorial, you’ll be equipped with the foundation you need to work comfortable inside of MotionBuilder.ĭuration 5h 6m ?Level Beginner ?Project Files Included 15 FPS MP4 We’ll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture.To finish the training, we’ll learn to use MotionBuilder’s Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. We’ll jump into MotionBuilder’s FCurves Window and learn several ways we can modify a keyframe’s tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We’ll then become familiar with it’s powerful animation tools, while learning how to create takes, and switch our key interpolation types. From there we’ll learn how to Set our Preferences, work with it’s View and Display menus, and learn a few ways we can align and parent objects, along with learning how to use its Transport Controls for playing back our animations. We’ll then get comfortable with it’s navigation and transform controls. We’ll start by learning how to load files into MotionBuilder. In this set of tutorials you will learn how to use MotionBuilder’s advanced and intuitive animation tools.
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From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.ĭuration 3h 20m Level Beginner Project Files Included 15 FPS MP4 To get started, we will discuss the main goal of unwrapping our game modelsĪnd begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. In this series of tutorials we will learn how to unwrap 3d models for games. Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4